ARKTIKA.1, an Oculus exclusive due to launch later this year, is shaping up to be one of VR’s best looking games to date. You’ll take it as no surprise that the title is being developed by 4A Games, the developer behind the Metro series (and its stunning next installment, Metro Exodus). One important part of making a game look great is skilled use of effects—dynamic elements like particles, smoke, muzzle flashes, explosions, and lighting. But the methods for making great looking effects for traditional games take on new challenges when it comes to VR, especially when teetering on the edge of visual fidelity and the high performance required for smooth VR rendering. In this guest article, 4A Games explores their approach to making effects in Arktika.1.


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Lead FX Artist on ‘ARKTIKA.1’ Shares Strategies for Great Effects in VR

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