Jahshaka Blog

HTC Vive Pro premium VR arrives April 5 for $799

How much would you pay for high-end VR? HTC is betting $799. (UK and AU prices aren't available yet, but the equivalent is roughly AU$1,040 or £575 converted.) But there's a catch: This time, that's only for part of the package. The HTC Vive Pro, a new PC-connected VR...

Jahshaka 0.5.0 Alpha Release

The Jahshaka development team has been hard at work on the Jahshaka 0.5.0 Alpha Release and its now available for download. In addition to a major code cleanup, we have updated the player, editor and world manager with new features, added an asset module and launched...

Our New Virtual Reality Rig

The Jahshaka team has a new toy and we are excited to share it with you! We have assembled our own Virtual Reality (VR) Rig to aid with Jahshaka development. Not only is it really cool to look at but, it provides the extremely high-performance speed needed to run Jahshaka effectively.

Pixar uses VR to bring the Land of the Dead to life with Coco

Pixar's movies can be so captivating, you sometimes want to walk around inside their worlds. Now you can. "Coco VR," the first virtual-reality experience from Pixar, lets you virtually explore the glimmering Land of the Dead from the studio's upcoming feature, "Coco."...

I raced Lego drivers in VR on a real-life roller coaster

Screams of terror pierced the air as I made my way up the steps to what used to be the terrifying Project X roller coaster. Legoland Malaysia, together with Merlin Magic Making, had given it a tech makeover: It's now the ostensibly less intimidating Great Lego Race....

HTC Announces Multi-million Dollar Vive Art Initiative

HTC announced a new multi-million dollar VR initiative aiming to support content, creators and institutions that embrace VR not only as an artistic medium itself, but as a way to better immerse users in all forms of art. The company aptly calls the program VIVE Arts....

Google’s Poly is a one-stop shop for AR and VR objects

It isn't easy to build a virtual reality app, especially when it comes to filling out those immersive worlds. Even a semi-realistic world requires tons of objects, which isn't always practical for a small studio. What to do? Google might have an answer: it just...