Posted on Dec 19, 2011

Jahshaka media desktop

Looking through the jahshaka powerpoint and we came across another design for the new jahshaka 3.0 desktop. Since we beleive that the desktop is a key part of any media creation package we wanted to share this with you and get your throughts and feedback.

Its important for us know get a better understanding of what you think is important in a media management system and what features you would like the new jahshaka 3.0 desktop to have.

Jahshaka | ReInventing Hollywood

10 Comments

  • Xavi says:

    Looks good, and can be a promising media manager. It could be great to have a search tool for properties and metadata, wich can add more than one element to the search (for making it more precise) a kind of Ubuntu’s unity search dash.
    For the clips, it would be useful to have them minimized and when we need it to collapse and even have it in multiframe (like shown), in this position we could see (and add?) markers on the video, make a pre-selection (a sketch in and out) and grouping the material into bins (something like placing an icon over another like iphone’s app group).
    The desktop is also the place where we define the video interpretation, but this can be done on a overlay window (like the effects)

  • edy says:

    I always liked jaskaka, eagerly awaiting the new version.

  • Hyperspace says:

    The interface certainly looks very cool, especially the “Jahshaka 3.0 color corrector” one in your previous blog post. The media manager should have a picture preview of the videos/pictures like the picture above, with info as well like resolution, frame rate, file name etc. somewhere near it. Or anything for easy identification, without cluttering the interface.

    I would also like it to have a powerful node-based compositor, hopefully making it the open source alternative of The Foundry’s Nuke and other commercial compositing applications. You might want to enlist the help of the developers of other open source compositors like Blender, Lightworks, Synapse and Ramen. Co-operation instead of competition should be target of open source software (hopefully not resulting in a monopoly).

    Integration with other video-based software like the Lightworks non-linear video editor and Blender’s built-in compositor would be appreciated as well. I am using these two softwares for video editing and 3D animation, and hopefully Jahshaka will be my standalone, open source video compositing and post-production application of choice!

    Last but not least, good luck to you guys! Do your best! :D

    • jahshaka says:

      Thanks for the feedback, yes we intend to focus on visual effects mainly so the compositor will be a big deal – it should be a 2d/3d node based solution we are currently looking into the different workflows out there to try and address the best of both world.

      Integration with other open source offerings will be key, it would be great to let you import blender scene files and lightworks projects and use jahshaka as a finsihing tool !

      • Hyperspace says:

        Oh yes, before I forget: It would be nice to include presets/templates for the node compositor. Since different effects require a different combination of nodes to produce the desired effect, having some pre-made ones would be time-saving. For example, you can name one preset/template “Explosion”. After selecting it, we will immediately have the combination of nodes required for the explosion effect. Newbies (like me) can make use of it, and professionals can further tweak it to their tastes.

        Besides, it would be nice to have the option of tooltips appearing while hovering over all buttons, sliders, knobs, etc. It would be easier if each function is explained briefly. Better than randomly pressing buttons and observing what happens.

  • Marcus says:

    i have a make german website from Jahshaka: http://jahshaka.de.tl/

  • Daniel Wray says:

    A few things which would be great for the 3D compositing side;

    1. Ability to work with multi-layer EXR images (From Blender)

    2. Ability to manipulate objects/ lights/ cameras/ point-clouds in a 3D view port with widgets (rotate / scale / location), a long with easy to use graph editor & time line for animation

    3. Ability to import static, and animated geometry (Alembic, collada etcetera)

    4. Ability to turn images into 2.5D point clouds (Think of depth pass, with normal pass to get 2.5D point cloud)

    5. Strong link between 3D view port & node system, data can go back and forth (Data from node system can be generated and displayed in 3D view port (point cloud), as well as 3D data from view port being fed into 2D compositing of node set-up (quick z-depth pass render from view port)))

    6. Scripting via Python, allowing macro operations, custom nodes and so forth.

    There are way, way more things, and really having a solid, yet flexible and easily extendable core, I’m guessing, will be the first priority.

  • Sam says:

    Wow… looks great. Once a stable release is secured, I would start by focusing on what Xavi said, a way to organize clips into folders for easy management. The ability to set in and out points would definitely help as well.
    Thank you for all of the hard work!